The final Upscaling Showdown: FSR 3.1 vs DLSS 3.7 vs XeSS 1.33:silo ai: koss stock:amd earnings date 2024:nvidia hpc stck:apple vision pro developer kit:android sdk 34:oculus dev kit:whats an sdk:java developer kit:amd earnings date

Upscaling technologies continue to improve every year and with AMD latest updated FSR 3.1 tech finally into few games.

We will be discussing at 5 games that have been updated to use FSR 3.1 along with lates and greates upscalers from Nvidia and Intel in form of XeSS 1.3 and DLSS 3.7.

AMD decoupled frame generation from FSR permitting users to now utilize AMD frame generation tech with Xess or DLSS or even native resolution.

They are building FSR into a DLL file that ships with games.

When AMD revealed FSR 31 they promised various improvements to up scaling component like temporal stability for decreased shimmering and flickering enhanced ghosting reduction and better preservation.

FSR 2.2 and release of FSR 3 AMD upscaler was worst of temporal stability.

Which upscaler should AMD GPU owners use: XeSS 1.3 or FSR 3.1?

XeSS typically performs worse than FSR on AMD GPUs at same quality preset and worse than Xess on Nvidia GPUS which means you have to use low quality modes to get similar level of performance as FSR.

In games like Horizon Forbidden West it difficult using XeSS when quality at performance normalized setting is notably worse.

Xess vs FSR vs DLSS where do they stand using latest versions?

DLSS is better with version 3.7 continuing to improve upon technology. Earlier version of DLSS there are few facts now and Nvidia continues to evolve the tech as their contest tried to catch up.

GeForce owners are getting more better upscaling solution that produces the best image quality.

There are reasons than ever for game developers to integrate all three technologies. DLSS is king for GeForce owners and offers best overall quality XeSS provides decent upscaling quality for those who do not have GeForceRTX GPU and FSR3 without GeForce 40 series GPU.

Upscaling ecosystem has kept improving and FSR 3,1 is step in right direcion. AMD should absolutely not take this as last victory.

FSR 3.1 vs FSR 2.2

The first thing to reach is whether FSR 3.1 is actually an improvement over FSR 2.2.

Ratchet is not good example of FSR 2.2 as it has mega issues so it present mega chance to see where AMD has improved.

AMD FSR 3.1 changes

  • FSR 3.1 upscaler reduces ghosting improves convergence speed and decrease flickering
  • Frame pacing for FSR Frame Interpolation has been improved for better experience
  • FSR 3.1 updates the ability to decoupling the frame interpolation process from that of upscaling

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